After all, the models are not game-ready they need work and I am not sure how much resource that company has, to deal with such high surge of requests. To each their own mine was a "sad" out of the fact that the models are well made and used in that context seems a waste not because adult products are sad (after all internet exist for porn, right?).ĭAZ was planning to do something like you described, I was part of the tester team that was checking out that workflow to become a platform for 3d engines and game development but I am not sure what happened next. I had requests for adult oriented projects and I did that too although I would rather not put my name on them, for the simple reason that I care more about "standard" projects. Regarding adult content, I am mostly indifferent if people buy these products (look at japanese games for example) then there is demand and someone has to do it.
PORN DAZ MODELS LICENSE
If you're serious that Indeed the license is a problem especially if you need to pay for every item, which in the case of a generic RPG, start to be very expensive. I make all my characters from scratch now, I've searched through every character creation system there is and ultimatley makehuman (or the addon for Blender) is probably your best bet if you can't do it yourself.
PORN DAZ MODELS MOD
They should make blanket store / game licenses like the Unity asset store, allow restricted mod rights (like you have to add your own morphs, textures to the base model to release as a mod item for your game). I do RPG's and it would be ideal, now I have to create a system that pretty much does the exact same. What is "sad" is Daz could of been the ultimate character creation system for a vast amount of games, it could be the Speedtree of the character world. The likes of has made a career from what you call "sad", I'm happy for anyone who does well in this industry. Now you have to pay for "interactive" licenses which sometimes costs more than the item, the old "cover all" could be had for less than $150.00. Under the old "cover all" license which pretty much said "if you use a Daz original (or have X creator license) w/ indie license you're fine". though having a creation suite is a necessity. You're going to have to do work to the characters anyway (as they are heavy out the box), whilst they are useful for prototyping / storyboards / test morphs etc. I think Lane was being a little bit facetious as they have been used in quite a few game projects (Morph3D even more so), although with the new somewhat confusing licensing schema and costs I don't believe it's worth it. Useful if you need portraits in a game for the dialogues, but overall I need something that is 3d and not 2d.īeside Poser/DAZ and anime studio EX, I found nothing that was like that (or maybe I did miss something).
PORN DAZ MODELS SOFTWARE
On a side note, is there any software that allow you to have a rigged generic anime figure and add clothes/hair/expressions on them, kinda like you do in many 2d applications? I did find a great one that was generating unique anime style characters but that was onlyl for 2d assets. Sad that they are used mostly for adult content but I have seen almost anything used for that purpose, included rip from video games mesh so that does not surprise me. I am fundamentally a programmer, not an artist, so I would rather pay for the stuff that I do not know well, and focus on what I know very well which is why I was looking into DAZ assets. The issue with makehuman and other similar products, is that you have to rig them, or if they can be imported with rig on they are just the naked person.you have to put clothes on them, and just the idea of the workflow needed for that, is enough to put off many people. License could be a problem if you use alot of assets, but if you have just few it is probably not that bad (although the license they had before was more convenient in general, I agree). I tried importing an exported figure from DAZ studio and use Unitychan animation controller on it and it works almost perfectly without a single change. I did import one of their figures years ago in Unity, since I was helping DAZ as external tester for their game license workflow and I do recall that the skeleton was a bit of a problem, but further builds of Unity did change that.
![porn daz models porn daz models](http://www.pxleyes.com/blog/wp-content/uploads/female3D/1.jpg)
![porn daz models porn daz models](http://www.g-xxxhub.com/fl/image/dbf175cb6d9b64a697d68a6a6493ae16.jpg)
Thanks for your replies I am still looking into the matter.